Is it possible to scale an image directly from code? I know it can be done from Weltmeister. What I'm looking to do is replicate the particle effects of Biolab when an enemy is killed. From what I see, the particles appear to be the enemy sprite scaled down.
1 decade ago
by dominic
The particles when killing an enemy are not scaled down versions of the enemy sprite, but some special "gibs" sprites. For the grunt, these gibs are in the same sprite sheet as the enemy itself (first row):
Cool. Thx for the replies!
if scaling is not required, then why does my entities are not reproduced exactly in the weltmeister
http://postimage.org/image/br0weojqn/
1 decade ago
by Arantor
Because Weltmeister by default applies a x2 scaling on everything because that's often advantageous for level editing. If you want it to be shown at actual size, edit the config.js file and change the zoom parameter.
Yep, if you are a developer, you can just scale image by some c#, vb code in visual studio, here is a free onlin image scaling source code in c#, have a look.
http://www.rasteredge.com/how-to/csharp-imaging/scale-image/
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