Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by bla

[Thread title was edited - Dominc]

first promoting it for free, then wanting $99?!?

i'll get a pirated version, fuck you!

1 decade ago by Hafnium

Yeah, the unmentioned $99 price tag is disappointing. You may want to consider offering a non-commercial version as well. I'll stick to my java applets for now. They run just fine on firefox 3.6

@bla It IS his engine. He can do whatever the hell he wants.

1 decade ago by dominic

Where did I "promote it for free"? I have never stated previously how I would release the engine.

Also, how's that a scam?

1 decade ago by onlava

Hi,

Great work, love the tutorials, but it would be so great if this project was open-source. It would make it progress alot faster. Not saying it doesn't worth $99, it really does, but think of what it could become rather than what it is now :)

Keep the good work !

1 decade ago by winmonaye

Hope able to try first.

1 decade ago by warpech

congratulations on delivering the first public version!

@bla go develop your open source game engine if you are so clever

1 decade ago by Brannan

Contrary to the other posters, I think $99 is completely reasonable, and I plan to purchase a license as soon as I finish up another project. I have no qualms supporting the hard work of an individual who should be compensated for the time and effort. Additionally, the price will help weed out the chaff who would be expecting not only the source code, but also Dominic's constant support to be free.

1 decade ago by balooga03

I was quite surprised, by the pricing aswell, but I guess its fair as the quality source and the level of documentation are really top notch.
I'm writing my own framework at the moment, but its not as clean and polished as impact yet.
I really bow down to your mastery.

1 decade ago by edspencer

Looks very impressive - especially the documentation, which is so often lacking in OS projects.

Unfortunately anything worth paying for is expected (by some) to be free. We encounter some of the same attitude at Sencha, though the dual license tends to avert that - people can't sensibly complain about paying for something if they are using it for commercial purposes.

1 decade ago by gagarin79

Great work! I'll buy impactjs :)

1 decade ago by tz

I agree with @Brannan. $99 is very reasonable. I encourage and support developers such as Dominic. We should all do more to support each other, or at least, the indie developer community.

1 decade ago by htilford

$99 is a small price for a good engine.

1 decade ago by SwiftFalcn

The map editor alone looks to be worth the money.

1 decade ago by panzi

I think $99 is worth it's money. However, dual licensing might be a good idea. Maybe GPL+commercial license would work, but maybe the business model of engine users would allow to write the game in GPL and just provide the server+ads. So I would say use more like a CC-BY-SA-NC+commercial scheme, where non commercial projects can use it for free and commercial projects have to pay (maybe even more than $99/developer, maybe $99/developer/game or some percentage of the revenue of the engine user).

1 decade ago by guyal

$99 seems fair for the level of polished cross-platform support and the layout tool, relative to the incredible mess that cross-platform HTML5 gamedev can be. I'll happily trade money for a tool that saves me a lot of time and headache. I can dive straight into making games, which I will be doing right now, since I just bought a license...

I like the suggestion of freeing prior versions once you really get going. It's best to have some path so that anyone can give the tool a try, a la Unity, Unreal, etc. That said, I don't want to see complicated schemes, eg requiring me to always be online while developing so that a license server can be checked. Don't punish me for being a paying customer.

Lastly, would love to hear about the roadmap for future versions, if you don't get acquired (a la Dextrose) first...

Best of luck

1 decade ago by Evan

It looks like it's definitely worth the $99 and I wish you the best of luck selling it!

1 decade ago by Evan

Also, chances are if you can't afford $99 to purchase a decent game engine, then you are probably a sucky developer anyways!

1 decade ago by abritinthebay

Frankly the original poster is a complete idiot, and I'd bet he's still in high-school.

While a dual licence would be nice - and enable people to try developing in the engine before they decided if it's useful for their project - $99 is quite reasonable.

Also calling anyone a scammer for wanting to be paid for their work is asinine.

Right now however the lack of a demo/dual licence is preventing me from buying immediately (I plan to, but need a few questions answered first) , so I can sympathise with the people who would like one .

I do think it would be in your long term interest to have a non-commercial licence with potentially stiff penalties if broken. That way you're pretty much covered and people get the best of both worlds.

Anyhow - hopefully my questions elsewhere in this forum will be answered and I can get a copy :)

1 decade ago by Dave

Always going to be people like this. But as previous commenters have pointed out, if you are developing a game $99 if very cheap to aid in this

1 decade ago by CPops

$99 is very reasonable for the amount of work put into this and the quality of the documentation. Great documentation like this takes a ton of effort and helps makes learning a new set of tools a lot easier and is definitely worth it. There are plenty of free/open source game engine alternatives if money or free software principles are an issue for you, but I'd bet their documentation isn't 1/10th as useful.

The only minor issue for me is that the license feels like it could restrict some cool possibilities down the road with sharing code with others and learning coding techniques, opening up projects, having big gaming sites (the equivalent of a future Kongregate based around ImpactJS), and other things not even yet conceived. It's not a deal-breaker, and I think I'm going to buy ImpactJS when I have some free time to sit down and learn it, but future flexibility remains a minor concern of mine.

1 decade ago by ChrisG

I see from this thread that some people are disappointed about ImpactJS not being free. Let me explain why I have already bought ImpactJS, and the reasoning behind my decision.

"When you're good at something, never do it for free"

HTML5 is free. Javascript is free. However, man hours spent writing software is not. I for one am delighted that ImpactJS is a commercial project, and applaud the author for his decision. The code is an excellent example of modern, idiomatic Javascript, and the licensing terms are very flexible, which I think will lead to high quality commercial projects built with the engine.

It is my personal opinion that the author could invite further interest and customers if he offers up an open sourced version of the engine under the GPL for hobbyist developers under a dual licensing agreement. However, that choice is for the author alone.

1 decade ago by zwiers

Although $99 is reasonable enough, I would have liked to know beforehand, I might have withheld my paypall donation, since I have to pay for the final product anyway ;)

1 decade ago by MikeL

Excellent work on the game engine. After considering for some time, I bought ImpactJS after the New Year. No disappointments, no regrets so far. I have been working through the tutorials and documentation and am quite satisfied. Can't wait to really start building things.

For those who prefer not to pay, there are many free open-source alternatives. But, as the saying goes, you do get what you pay for.
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