Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Kelly

Has anyone tried setting up Impact for dealing with isometric tiles instead of square ones? If so, how did you do it exactly? Thanks in advance!

1 decade ago by ape

I've started a plugin a while back, but it needs more work. Maybe it'll give you some ideas on where to start?

https://github.com/elbowdonkey/IsometricMap

1 decade ago by Kelly

that's terrific! thank you Ape. I will take a look at that.

1 decade ago by syleron

Would it be possible for you to explain how to enable the plugin?

1 decade ago by axphin

A good read in general but also includes ideas that may be helpful for iso in impact..

http://www.tonypa.pri.ee/tbw/tut16.html

1 decade ago by Hareesun

Sorry for the month old bump, but I thought this might be of interest to anyone still attempting isometricity - http://www.amazon.co.uk/gp/product/1449304753/ref=s9_simh_gw_p14_d9_i7?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-4&pf_rd_r=1K67XGW95V504E7CVS3E&pf_rd_t=101&pf_rd_p=467128133&pf_rd_i=468294

1 decade ago by bobdabuilda

The book Hareesun posted is available at my.safaribooksonline.com to read for free

I second a bit of handholding or example(s) on how to use Ape's plugin!

1 decade ago by SlouchCouch

could you just build the game art so it looks isometric, and then apply a context transform to rotate the context 45 degrees and to shift it so it lines up within the canvas? I haven't played with it too much, but I've thought about it and this would be the approach I take.
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