Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by gman

Currently Impact's performance seems more or less OK with the stuff I've tried, however http://muizelaar.blogspot.com/2011/02/drawing-sprites-canvas-2d-vs-webgl.html seems to suggest that WebGL has major performance benefits even for 2D sprite based games.

Are you considering something like this (say for 2.0 or 3.0)?

1 decade ago by dominic

Yes, I definitely want to try that. Using WebGL would allow for an awesome demo game with thousands of sprites. You know, like one of those games :)

There's also a (very new) project that tries to bring the Canvas2D API to WebGL. I haven't tested it yet.
https://github.com/corbanbrook/webgl-2d

1 decade ago by MikeL

I was also thinking Dominic, would it is possible to use Google's V8 engine together with Impact and hooks into OpenGl to create desktop (full screen) games outside of the web browser?

1 decade ago by photex

Yeah, getting into bullet hell territory is a very exciting prospect. I definitely cast my vote for this :)

1 decade ago by BFresh

Just came across a WebGL fractal generator that is kinda neat:

http://fractal.io/

I'd be very excited to make HUGE numbers of sprites in a game!

1 decade ago by SpaceHorse

yeayea!
Canvas2D to WebGL - that whould be great.
Or just draw things to WebGL directly from Impact.
Dominic, you definitely should try this thing. It's gonna be awesome.

1 decade ago by hiive

I got this working. I made a blog post about it here: http://blog.hiive.com/2011/07/accelerating-impactjs-with-webgl.html
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