I've had my license for about 2 months now and I am 100% satisfied with my purchase. For me I felt like I get my money's worth everytime I hit the docs. Also the tight knit community surrounding this engine. So what was it that made you first think 'yeah this was worth it'.
Oh also Ejecta. Wow that thing is amazing.
10 years ago
10 years ago
There a few reasons I went with ImpactJS.
1) I wanted to develop primarily for the web, with the option to go mobile.
2) I wanted a flexible framework that provided most of the essential boilerplate code (collision detection, entity based architecture, etc) and toolsets (Weltmeister) needed to develop a 2D sprite based game out of the box, yet could also be extended.
3) Very active and intelligent community with good documentation.
4) I get to use IntelliJ IDEA as my IDE!
Prior to ImpactJS, I was using Unity3D, and my personal experience with it was a nightmare. I was constantly wrestling with the Unity engine, documentation is surprisingly poor and having to use MonoDevelop made me want to cry. Also, because Unity has gotten so popular, it's community has become horrible. Just browse Unity Answers and you'll see what I mean. Yes, you "can" make a 2D game in Unity, but it's more trouble then it's worth.
I was impressed by the example work. After researching and comparing I couldn't find anything else that came close to being as well developed.
for me it was the the docs and community, small but full of clever guys and the price detracts from script kiddies polluting things lol
from a coding point of view its brilliant. Easy to use I had a simple gauntlet clone done in a matter of hours!
mixing it with direct canvas access is pretty easy too now onto learn how to make plugins etc! well worth the 67 gold!
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