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Going to resurrect this one!
I'm curious if split-screen cameras is po…
I've gotten the 360 controller to work fairly well in Chrome using the sam…
Thanks for the comments!
The main purpose of breaking out the behavior like …
I want to avoid deep class hierarchies while I DRY up and share similar behavio…
Forgive me if it was requested already, but I would love to see proper Gamepad …
You can enable logging in node-webkit to view any possible console outputs that…
The many examples floating around this site are outdated. I believe #b2# was re…
The code here appears to be a bit outdated when using the latest version of the…
Awesome library. It's very robust, polished and well documented.
I…
I've used CocoonJS to get my ImpactJS game on Android and it worked very w…
I'm just curious what are the benefits of using Pixi.js? Is it just a fast…
This is my Ludum Dare 26 entry. One way of summarizing the game is "what i…
""_Quote from drhayes_
I totally know what you mean.
I get paralyzed…
In my opinion, there's really no "right" or "best" way…
""_Quote from drhayes_
Glad to hear it. I'm going on the theory…
Once again drhayes, you've saved me from having to create some fairly stan…
Very cool Jesse, thanks for making the project open source.
Edit: Sorry, didn't read that you already tried setting up the #checkAgain…
Solution 1 will work best if you don't need any specialized collision dete…
Are you using Firefox? If so, when you remove a collision tile, or any other ti…
I'm currently hosting my game over at http://mindshaftgames.appspot.com/ga…
Very nice drhayes, thank you! I actually came across this scenario the other da…
This is almost embarrassing to ask, but how do you include the EventChain in yo…
I contacted the OP about the dead links, and he informed me that you can find t…
There a few reasons I went with ImpactJS.
1) I wanted to develop primarily f…
Ah! That does it. Thanks again.
I apologize if this is seemingly a dumb question, but is it possible to highlig…