24 Posts, registered 1 decade ago
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As Dominic said one year ago :
Canvas is best used at 1x scale factor. Letti…
Sorry for this, I didn't notice it before.
Sadly, I couldn't find th…
Exception made of the wip game I mentionned before, I have no doc about it, sor…
Some folks debated a while ago about this topic on the channel. What I got from…
Same for me, your link took ages to load, but the game index.html was then fast…
Sorry, I didn't find time to upgrade the vehicle handling logic, though it…
Gosh I knew it, I'll have to rewrite many things.
I forgot about this (hel…
One big step beyond, the window resizing now triggers the canvas update, no mor…
Added a looping parallax scrolling, and fixed many bugs.
http://flipbackstudio…
I didn't heard about this project, though I knew of :
- The Web Audio A…
Update of the day : http://flipbackstudio.com/000/canvas_resize_01/
Instructio…
Thanks to Graphikos, I found the ig.resources var, containing all games assets.…
Couldn't I set a custom event, launched when pixelrate (as an integer of c…
I'm encountering one issue while experimenting with canvas that resize on …
Obfuscation sounds like piracy-proofed software/hardware protections : a perfec…
I finally read the full licence and all the comments of the PhobosLab's bl…
Yes, I basically intended to use box2D in order to implement friction forces, l…
Small update
NITRID Racer WIP : [http://flipbackstudio.com/000/nitrid/ gam…
Very cool. The concept fits well the touch devices abilities.
It took me som…
Though the artworks of the game would need a little makeup, I enjoyed playing i…
Well, the "pesky" thing solved by itself, by having me no longer usin…
Small update :
- vehicle animations : a bit more life in the hero
- bonus…
Thanks !
Physics of the vehicle is "native" Box2D behaviour, basical…
My 2 cents in this world of talented impacters :
[http://flipbackstudio.com/00…