Impact

24 Posts, registered 1 decade ago

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1 decade ago in Fullscreen Game screen?:

As Dominic said one year ago : Canvas is best used at 1x scale factor. Letti…

1 decade ago in Dynamic pixelscaling:

Sorry for this, I didn't notice it before. Sadly, I couldn't find the sources …

1 decade ago in Glowing objects/lighting mask?:

Exception made of the wip game I mentionned before, I have no doc about it, sor…

1 decade ago in Glowing objects/lighting mask?:

Some folks debated a while ago about this topic on the channel. What I got from…

1 decade ago in Heroes Labyrinth Early Build:

Same for me, your link took ages to load, but the game index.html was then fast…

1 decade ago in Yet another WIP : topdown racer:

Sorry, I didn't find time to upgrade the vehicle handling logic, though it's on…

1 decade ago in Dynamic pixelscaling:

Gosh I knew it, I'll have to rewrite many things. I forgot about this (helpful)…

1 decade ago in Dynamic pixelscaling:

One big step beyond, the window resizing now triggers the canvas update, no mor…

1 decade ago in Dynamic pixelscaling:

Added a looping parallax scrolling, and fixed many bugs. http://flipbackstudio…

1 decade ago in Web Audio API, Audia:

I didn't heard about this project, though I knew of : - The Web Audio API, o…

1 decade ago in Dynamic pixelscaling:

Update of the day : http://flipbackstudio.com/000/canvas_resize_01/ Instructio…

1 decade ago in Dynamic pixelscaling:

Thanks to Graphikos, I found the ig.resources var, containing all games assets.…

1 decade ago in Dynamic pixelscaling:

Couldn't I set a custom event, launched when pixelrate (as an integer of course…

1 decade ago in Dynamic pixelscaling:

I'm encountering one issue while experimenting with canvas that resize on the f…

1 decade ago in Dual License:

Obfuscation sounds like piracy-proofed software/hardware protections : a perfec…

1 decade ago in Dual License:

I finally read the full licence and all the comments of the PhobosLab's blog po…

1 decade ago in Yet another WIP : topdown racer:

Yes, I basically intended to use box2D in order to implement friction forces, l…

1 decade ago in Yet another WIP : topdown racer:

Small update NITRID Racer WIP : [http://flipbackstudio.com/000/nitrid/ gam…

1 decade ago in Toad Labs:

Very cool. The concept fits well the touch devices abilities. It took me som…

1 decade ago in My Only Friend, The End:

Though the artworks of the game would need a little makeup, I enjoyed playing i…

1 decade ago in Yet another WIP : topdown racer:

Well, the "pesky" thing solved by itself, by having me no longer usin…

1 decade ago in Yet another WIP : topdown racer:

Small update : - vehicle animations : a bit more life in the hero - bonus…

1 decade ago in Yet another WIP : topdown racer:

Thanks ! Physics of the vehicle is "native" Box2D behaviour, basical…

1 decade ago in Yet another WIP : topdown racer:

My 2 cents in this world of talented impacters : [http://flipbackstudio.com/00…