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Very clever and unique idea for a game. I like it a lot :)
I was really impressed with the different 'effects' you put together …
I saw this over on reddit.com/r/gamedev and wanted to make sure you all saw it,…
Wow! It looks really great so far!
My only initial suggestion would be to tu…
The way I would implement something like this would be to check the state of th…
I know the user, Kirbysayshi, implemented something like this in a recent porta…
I know I can manually the set the x,y coords for the entities in weltmeister, b…
I just found a bug in Chrome shortly after getting FakeBond:
Uncaught TypeEr…
I agree this is a great idea. I had a lot of fun with it :) Grats
Ah! Now that you mention the dev console this sounds familiar.
Check this ex…
Hmm... that's kind of weird, paulh. I wouldn't expect it to run witho…
It seems to work fine no matter where it hits the slope.
{http://i.imgur.com/q…
I forgot to update the code you are referencing in this post, paulh. I edited t…
Awesome! Thank you very much :)
From what I understand (which isn't much...), .kill() is a one way street …
The project I'm working on requires entities (the red triangle in the uppe…
I'd have to agree with jswart here. I followed this tutorial series to get…
EDIT: It wasn't working for all the different slopes, so I had to make som…
First, I haven't taken trig in a LONG time, but I was hoping to get some h…
I'm trying to think of a good way to come up with a laser entity that sort…
Thanks for updating with your solution, Subelsky. I want to do something simila…
Thanks for your replies guys!
Yeah, keep me posted, jswart - I'd love …
Do you have any suggestions for making the EntityGameStatsManager tied to a Pla…
I've been trying my best to get this to work over the last night, but I…
Hmm.. thanks for the response, jswart. I'm not sure I like the idea of mak…
Actually it seems like it wasn't "really" working as it should h…
Hi,
I just read through the "Introducing HTML5 Game Development" …