98 Posts, registered 1 decade ago
Contact
Send an email to collinhover
Recent Posts
@jtokarchuk
Character speed: characters have several different max speed pro…
I've been really busy with another project, but with the help of @pattentr…
Hi Justos, best way to get help with Impact++ is to open an issue on the github…
Can you check the console for any errors and post those?
Impact++ pathfinding can handle most paths and does account for entity sizes, w…
Keep state properties such as a facing vec2, and whenever your AI / character m…
Impact++ is now at release r6.
Download and Changlog:
https://github.com/co…
@Herry your MyGame init method needs to call #this.parent()# so the game can se…
I agree, neat plugin and great idea! Can boxmeister create polygons from the co…
@BennyT: "04b03_white_8.png" is the name of the font image included i…
One important thing to note is that you should probably make sure your width, h…
@bimf firefox is not as fast as chrome, but it is fast enough to run 2D lightin…
If it helps, Impact++ does per entity scaling and dynamic scaling without reloa…
I'll think on your points, do some testing in my next round of optimizatio…
The performance keeps steady around 60 fps on both Chrome and FF for me, nice w…
@vincentpiel thanks for checking it out. I really do want to avoid the memory c…
@vincentpiel dropped it into a project using only ImpactJS and Impact++. The ig…
The #standing# property is completely unstable in ImpactJS as far as I can tell…
Thanks for posting vincentpiel, there are some good modifications in there.
…
@shalafi About the #playerText# property, I've never seen that property. I…
@shalafi I've got nothing in particular for you other than a note that Imp…
@shalafi there is no do/don't guide as of yet. Entity update is actually b…
@vicman4 probably the best place to ask questions is via github issues or to pi…
@vassildador in case you missed it, you might be interested in https://github.c…
@vassildador welcome back!
For async loading and stability, I think we need …
Added some critical bug fixes and miscellaneous enhancements to creatures and a…
Dominic brings up a good point, to which I'd add: don't use #getEntit…
I agree, there is no reason for static bodies to wake, but I seem to remember t…
This reminds me, @Joncom, when I had Box2D in Impact++, there was a nasty bug t…
ImpactJS does not scale dynamically by itself, you'll need to direct it to…