Impact

32 Posts, registered 1 decade ago

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1 decade ago in impactJS has become the 2nd facebook!:

An RSS feed would be great, yeah. Also, being able to subscribe for updates to …

1 decade ago in Messing with timers:

For Pipewalk, I just used setTimeout set to 1000ms (1 second), and in the funct…

1 decade ago in impactJS has become the 2nd facebook!:

+1 Like (Upvote) I think i've hit them all so far. :) Also, re…

1 decade ago in Documentation:

Well, I also tried a package called jsdoc-toolkit, but to no avail. I'm fa…

1 decade ago in Documentation:

I did an initial run with YUIDoc, but without inline comments, it didn't p…

1 decade ago in Documentation:

A few potential tools which could help in this department: YUI Doc: http://w…

1 decade ago in Tween plugin:

I've created a plugin which allows you to assign tweens to entities. If yo…

1 decade ago in Collision ignoring entity:

I had this problem with P-Shooter. You're on the right track. Here's …

1 decade ago in setTimeout alternative:

Check out ig.Timer: http://impactjs.com/documentation/class-reference/timer …

1 decade ago in Is Impact a good choice for isometric "2.5D" style games?:

You could, however, do a top-down style action rpg type game. Its just that ins…

1 decade ago in Impact Logo Loading Screen:

Looks great! I'll get it added to my projects today :)

1 decade ago in Plugin - BoxOutline - Render entity collision boxes:

(Repost for Impact Engine forum) I've created a new module which allows…

1 decade ago in Reminder: Bake it, Don't break it:

If this ends up being the kind of thing where its "the more the merrier&qu…

1 decade ago in App Engine Game Portal?:

Great to hear that so many folks are putting time and effort into fostering the…

1 decade ago in Pipewalk - Puzzle/Board:

Just posted an update. There is now a high score list which is saved to your br…

1 decade ago in Jetpack - Box2D Physics Demo:

This is awesome! I remember Dominic mentioning in #impacjtjs on freenode (the …

1 decade ago in Pipewalk - Puzzle/Board:

Thanks much for the kind words everyone! I'm going to be releasing an upda…

1 decade ago in Congratulations to Z-Type for winning Community Choice in the Mozilla Game On competition!:

Well done, Dominic! http://mozillalabs.com/gaming/2011/02/03/game-on-winners/

1 decade ago in .pressed( action ) for multiple entities?:

@Blast Thanks for the kind words! In Pipewalk, I was able to cheat a bit. I …

1 decade ago in Pipewalk - Puzzle/Board:

Pipewalk is a puzzle game where you try to supply green ooze to every pipe tile…

1 decade ago in Z-Type helped fix chrome bugs!:

Hah! Great publicity for Impact, even if its not specifically mentioned in the …

1 decade ago in Secure code?:

One technique that can be quite effective for certain types of game is the idea…

1 decade ago in Poor Little T-Rex:

I like the art :). Also, cool mechanic with the alternating arrow keys!

1 decade ago in P-Shooter - Top down arcade shoot-em-up:

@Mike Thanks for the kind words! I ended up using sine's in quite a few p…

1 decade ago in P-Shooter - Top down arcade shoot-em-up:

This is a project I've been working on for two weeks or so, mainly to bett…

1 decade ago in Encapsulation of distanceTo, angleTo:

Yeah, not a huge deal, but methods for getting distance and angle to an arbitra…

1 decade ago in YOSS: Retro Space Shooter Game:

Thats sorta similar to what I'm doing for my current project. I basically …

1 decade ago in Facebook Talk (video) about HTML5 Game Development:

Some interesting stuff in there. Particularly interesting is how well IE9 is ca…

1 decade ago in YOSS: Retro Space Shooter Game:

Very cool! I like it!

1 decade ago in Canvas blur effect:

This is actually simpler than you think.. Heres a link to a baked version of th…