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Good to know that you solved that tweening issue! Unfortunately tweening is not…
Hi there RockLeo,
a really quick solution would be to use the animOverride m…
First of, I freaking love Elliot's Quest! I also read an interview you did a wh…
Because Dominic just released a small update and the cool 2.5D plugin, I think …
@Jackolantern
Haha - glad to hear that you like this stuff :D
I uploaded the …
Hi there @itsOgden,
glad to hear that you like ++! By default all entities in …
@PabloAM
We added support for “multiple jumps” to Impact++. Switch to th…
@wands
Thank your for your feedback. Makes me happy that it reminded you of th…
Thanks man :D
The UI works exact like in Maniac Mansion and other SCUMM game…
Hi there,
i made an oldschool Point 'n Click Adventure a while ago. The game i…
Hi there,
i finished a few days ago my first SHMUP. It has some performance …
@fjork
Regarding to the sound example:
##
ig.module(
'game.entities.bee'
…
@PabloAM
Glad that you like ++. Double jumps are possible with a few modificat…
@fjork
Add the sound that you need at the initProperties method of your enti…
You could skip the logic at the update/draw methods as long as the entity is no…
You can make whatever game you like with ImpactJS as long as it's 2D and you ke…
Hi there,
as far as I know #1# is the minimum scale. Do I understand you rig…
Hi there,
it's difficult to give you an answer without knowing some basics a…
First of, your timer does not have a defined time, what maybe is not what you w…
The new Impact++ r7 release is out now!
It includes a whole slew of bug fixe…
@ Everyone
collinhover and myself are currently discussing on adding some ba…
@Ralliare
Just post a Issue at the github page if you are stuck with somethi…
@lunarcloud
Could you post your user config? My latest impact++ game is also…
Could you post the code of your combo entity?
I know that this is a very old thread, but the code above does not work on all …
You could check for existing bricks in each update call of your EntityPuck or i…