27 Posts, registered 1 decade ago
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Good to know that you solved that tweening issue! Unfortunately tweening is not…
Hi there RockLeo,
a really quick solution would be to use the animOverride m…
First of, I freaking love Elliot's Quest! I also read an interview you did…
Because Dominic just released a small update and the cool 2.5D plugin, I think …
@Jackolantern
Haha - glad to hear that you like this stuff :D
I uploaded the …
Hi there @itsOgden,
glad to hear that you like ++! By default all entities in …
@PabloAM
We added support for “multiple jumps” to Impact++. Switch to th…
@wands
Thank your for your feedback. Makes me happy that it reminded you of th…
Thanks man :D
The UI works exact like in Maniac Mansion and other SCUMM game…
Hi there,
i made an oldschool Point 'n Click Adventure a while ago. The g…
Hi there,
i finished a few days ago my first SHMUP. It has some performance …
@fjork
Regarding to the sound example:
##
ig.module(
'game.entities.…
@PabloAM
Glad that you like ++. Double jumps are possible with a few modificat…
@fjork
Add the sound that you need at the initProperties method of your enti…
You could skip the logic at the update/draw methods as long as the entity is no…
You can make whatever game you like with ImpactJS as long as it's 2D and y…
Hi there,
as far as I know #1# is the minimum scale. Do I understand you rig…
Hi there,
it's difficult to give you an answer without knowing some bas…
First of, your timer does not have a defined time, what maybe is not what you w…
The new Impact++ r7 release is out now!
It includes a whole slew of bug fixe…
@ Everyone
collinhover and myself are currently discussing on adding some ba…
@Ralliare
Just post a Issue at the github page if you are stuck with somethi…
@lunarcloud
Could you post your user config? My latest impact++ game is also…
Could you post the code of your combo entity?
I know that this is a very old thread, but the code above does not work on all …
You could check for existing bricks in each update call of your EntityPuck or i…