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You can circumvent the cross-origin request limitation using JSONP, but only if…
Korval, Mongoose can use PHP if you have a CGI enabled PHP binary:
http://code…
I just forked nefD's tween plugin and merged in the code from the one I cr…
Good catch actually - it *does* cap the maximum number of symbols to 30. It wou…
Hey Mike, great work as always. I just forked your repo and added one slight tw…
Congratulations Dom! Hit me up if you find yourself in Nashville!
Try reading through this thread: http://impactjs.com/forums/help/spawn-entities…
Perhaps we need an Entity property (_wmProperties ?) that allows you to specify…
[http://devour.com/video/first-person-mario/ First person Mario]
Mark me down for one as well.
A quick little demo:
In your game's #init# method:
##
this.fontTimer…
@fugufish - I mostly use a large map on my base level and just put entities in …
@fugufish - I did the work on that for my company and I haven't cleared it…
I modified my game's loadLevel method to allow loading of multiple levels …
Dom, did you report the bug through https://bugreport.apple.com or through Webk…
Eh, I respectfully disagree. You read "It's only in the web browser&q…
I want so badly to troll Android fanboys with this information. =)
*Tweening*
I've got a Tween extension almost completed that allows you to…
Makes sense to me, especially considering different levels. My transparency use…
I just got Impact this morning, but I worked with it all day and just now reali…
This rules, btw. Used it today and I love it.
Wow, a mobile version where you have to alternately tap your fingers, and maybe…