1 decade ago by vassildador
@collinhover: I've been taking a short break but am back for more! :) The gamepad API is far from mature enough to make it worth the hassle so far, so I'll drop that idea for now :(
- I was thinking a bit more about a better way to handle asynchronous loading which would take more into account than just tileset images. It wouldn't be too hard to load entities based on what level to load (as all entities used are in the level files) and maybe we could extend Weltmeister with an extra pane to manually require more entities (for ones that are dynamically spawned)? These could be appended as a JSON string near the end of the level file without breaking compatibility with standard impact levels. The ones globally used could still be put in the game's "requires" section to be preloaded. What do you think :)?
- I'd like to have a go at location-aware sound effects (stereo). If the sound API supports balance adjustments by default (I'll have to look into this) it shouldn't be too hard and it'll end up with a really nice effect I think :). If the audio api in impact doesn't quite cut it I'll look into optionally using the native web audio api of the browser, if supported, to enhance the sound.
I'll keep you updated on my progress throughout the week ^^
- I was thinking a bit more about a better way to handle asynchronous loading which would take more into account than just tileset images. It wouldn't be too hard to load entities based on what level to load (as all entities used are in the level files) and maybe we could extend Weltmeister with an extra pane to manually require more entities (for ones that are dynamically spawned)? These could be appended as a JSON string near the end of the level file without breaking compatibility with standard impact levels. The ones globally used could still be put in the game's "requires" section to be preloaded. What do you think :)?
- I'd like to have a go at location-aware sound effects (stereo). If the sound API supports balance adjustments by default (I'll have to look into this) it shouldn't be too hard and it'll end up with a really nice effect I think :). If the audio api in impact doesn't quite cut it I'll look into optionally using the native web audio api of the browser, if supported, to enhance the sound.
I'll keep you updated on my progress throughout the week ^^