hey all,
i just came across
spine - it was a project that was funded by kickstarter and in the description i found
A Spine runtime in the JavaScript programming language. This enables easier development of Spine runtimes for Construct 2, cocos2d-html5, Platino, ImpactJS, three.js, and others.
for now, i found a json export and you can export spritesheets of course.
did anyone worked with spine?
how did it fit with impact?
perhaps anyone is working on an impactjs plugin and is interested in some cooperation?
I bought spine during the kickstarter campaign. They are still working on the official Javascript runtime however there are a couple unofficial runtimes already available that could be used.
https://github.com/flyover/spine.js (Demo)
https://github.com/tleunen/spine-js
It shouldn't take much to get it working in impact... however I'm still waiting for the official runtime before I put too much effort into it.
1 decade ago
by drhayes
I bought it during the Kickstarter too. Looks like a really powerful tool that will help the graphically challenged (i.e. me).
The game I'm working on these days has sprites that are 16px x 48px. I tried to use Spine but the bone handles for manipulating the skeleton kept getting in the way at that resolution.
Still looking forward to using it in future games, though.
Thanks for sharing this, I've had a lot of trouble animating my home-made sprites. This should make my life much easier!
Edit:
Tried the trial and I was really impressed with it. I didn't get to see what the exported animation/tileset was like because exports aren't included in the trail but I think I'm willing to pay to find out.
1 decade ago
by Krisjet
Anyone gotten the official runtime implemented in Impact yet?
It's still on my list... ;)
1 decade ago
by enpu
Here:
http://ekelokorpi.github.io/impact-pixi/
Pixi.js module for Impact, that supports Spine.
The more I look at this, the more I realize it is exactly what I need for my animations. I'm going to pick it up this weekend and probably start looking into what I need to do in Impact to get it working.
1 decade ago
by mimik
This seams awesome.
I built a rough player in impact and animated the body parts programmatically.
Good:
You could blow up the player and send bodyparts all over the place.
Bad:
you have to tween/animate/rotate and program this manually and test everything to get a natural feel.
Anyone tried it out for a game yet?
I think the guys over at
http://www.lostdecadegames.com/
Do something similar for there inhouse game engine.
1 decade ago
by Joncom
Quote from mimik
I built a rough player in impact and animated the body parts programmatically.
Got a demo to show? I'm thinking of getting into this, and it'd be cool to see what experiences other Impact users have had.
1 decade ago
by Joncom
The
"Official Generic Runtime" JavaScript Demo doesn't seem to work for me on Firefox or Chrome. Is it just me?
Error in Chrome:
Program "vp_draw2D:fp_draw2D" failed to link: Could not pack varying _tz_Color
Seems to be just you... works fine for me.
1 decade ago
by mimik
Quote from Joncom
Got a demo to show? I'm thinking of getting into this, and it'd be cool to see what experiences other Impact users have had.
I didn't finish this at all so it really rough prototype.
just make this ugly dude move left. and jump,crouch
Doing this correctly seams like a viable solution thought.
https://gist.github.com/morgondag/a5a4742c0324a575365d
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