This forum is read only and just serves as an archive. If you
have any questions, please post them on github.com/phoboslab/impact
Hey everyone, this is a (
very) early work-in-progress, bit-dungeon! Most of the code was put together over the weekend.
bit-dungeon
I'm having a lot of fun working with Impact so far.
That's really neat! I love the sprites. Did you do them yourself?
nice retro stuff - looking great so far.
Thanks! Still very early, plenty more to come.
@JakeGadget Yep, I painted all the sprites myself. Full respect to game artists from the 80's and early 90's, pixel art is quite the skill!
Looks cool, I like the particle effects.
Friendly reminder: You should
bake your source before putting it online.
1 decade ago
by munho
This looks great. I'm jealous. If you are doing this for fun, I would benefit greatly from seeing the code and game art. I'm trying to get a handle on both those things right now. The animations are very cool. Very impressed.
Oh thanks for the tip about baking. Should have read up on that before posting. Will do that tonight when I get home from the office.
@munho The graphics are extremely simple. The human character only has four frames of animation at the current time. Two for walking/idle, two for casting/walking. The particle effects have a sequence split into three parts, casting, flight and death.
The 'flight' sequence loops until the particles have reached a certain point in their life cycle, then the death animation begins.
I built a particle emitter class to handle the spawning of particles to make it simpler to add particle effects to the game world. I may release it as a plugin if people are interested.
i'm interested in the particle emitter effects!
I think an emitter plugin would help a lot of people achieve some cool effects in their games.
+1
That is really nice. Feels solid and full of potential.
My only crit so far is when jumping the shadow should surely get smaller? So minor but would add to the solidarity I think. :)
Hey guys, here's an updated preview of
bit-dungeon!
Weapon, armour and loot systems are in (loot still needs some work - and more content!), as well as some enemies to fight.
Awesome WIP. Impressive. Hoping to see a plugin or 2 come out of this. ;)
I really like this. Very nice work so far
1 decade ago
by Jerczu
Very Nice!
1 decade ago
by Xander
Awesome, stuff. Following you on tumblr to make sure I don't miss any updates. :)
Click to attack is a much better mechanic. Keep up the good work.
1 decade ago
by gxxaxx
Tried new version -- with error:
Error: invalid decrement operand
Source File:
http://dev.deadreckoned.com/bit-dungeon/v0-1/game.min.js
Line: 729, Column: 1103
Firefox 10.0.2, WinXP
Can give more environment details if it will be helpful.
1 decade ago
by Gamma
I love the game so far, but I'd like to ask, how did you get it to go on tumblr? Specifically the java script. Did you use the "standard layout" tab when customizing your layout, and then placed the code in their (followed by not making the page visible). How did you make it so that you had a sub folder such as "lib" in there as well. I'm working on an HTML5 game, and when I'm done, I'd like to place it in the same kind of format as you, that's why I'm wondering about this.
1 decade ago
by Heiken
epic game :) A friend of mine was part of a group which developed something very similar to this last year. It even had the same graphical style and theme.
Well anyways... Just wanted to say that I'm enjoying the game very much :)
currently working on:
UunisepƤt |
UunisepƤt
love the overhaul to controls. feels a lot more fluid.
one thing I noticed as far as gameplay/balance is concerned, solarwind (unlockable at lvl 9) is far superior to any other spell in the game:
solarwind: lvl 9 - 50 mana, 200 dmg
apocalypse: lvl 20 - 20 mana, 40 dmg
150% manacost -> 500% damage.
although it is super fun to use solarwind with infinite mana ;)
I love the way you did the particle system too. looks really good
Glad you guys are liking the game! I haven't had much of a chance to work on it the past few weeks, but hoping to get back into it soon.
@Skywalker - The game has not really been balanced at all yet. Every system is still very much open to change and balancing. It's all kinda just been put together to get the systems up and running, with fine tuning later.
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