Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by dmen

I'm in the process of building a game that will run at an event on a Windows Surface tablet. What's the best way to package the game? Ideally, I'd like an .exe that can just be run from the desktop and plays full-screen. However, all I need is the game to be full-screen without borders or scroll bars or anything else which I think I can do with some kiosk plugin for either Chrome or Firefox.
Suggestions?

1 decade ago by Graphikos

It's Windows 8 right? isn't it all about HTML5 apps? You should be able to package it as a windows 8 app, not an exe.

1 decade ago by Joncom

Node Webkit is the best HTML5-to-EXE method I've yet to come across.

1 decade ago by taddeimania

I came here to mention node-webkit. The executable it creates is about 60mb+ on windows if I remember correctly.

The little experience i've had with it on OSX and Windows has been fantastic.

1 decade ago by mLautz

This page has the full flow from start to windows 8 publishing. I believe he does it through visual studio..

@JesseFreeman:
http://jessefreeman.com/game-dev/the-6-minute-impact-starter-kit-for-windows-8-web/#more-10001

1 decade ago by dmen

Thanks I'll take a look at node webkit.

1 decade ago by IntelTyler

Intel has also just added Beta Windows 8 and Windows Phone 8 support to our cloud based build system. Here's a document that goes through how to test and deploy with it

Documentation

If you have any issues or questions, just let me know :D
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