Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by dmen

I'm in the process of building a game that will run at an event on a Windows Surface tablet. What's the best way to package the game? Ideally, I'd like an .exe that can just be run from the desktop and plays full-screen. However, all I need is the game to be full-screen without borders or scroll bars or anything else which I think I can do with some kiosk plugin for either Chrome or Firefox.
Suggestions?

10 years ago by Graphikos

It's Windows 8 right? isn't it all about HTML5 apps? You should be able to package it as a windows 8 app, not an exe.

10 years ago by Joncom

Node Webkit is the best HTML5-to-EXE method I've yet to come across.

10 years ago by taddeimania

I came here to mention node-webkit. The executable it creates is about 60mb+ on windows if I remember correctly.

The little experience i've had with it on OSX and Windows has been fantastic.

10 years ago by mLautz

This page has the full flow from start to windows 8 publishing. I believe he does it through visual studio..

@JesseFreeman:
http://jessefreeman.com/game-dev/the-6-minute-impact-starter-kit-for-windows-8-web/#more-10001

10 years ago by dmen

Thanks I'll take a look at node webkit.

10 years ago by IntelTyler

Intel has also just added Beta Windows 8 and Windows Phone 8 support to our cloud based build system. Here's a document that goes through how to test and deploy with it

Documentation

If you have any issues or questions, just let me know :D
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