1 decade ago
by sf
is it possible to make a game written in impactjs into a native app for ios and/or android?
(sorry if this is a dumb question but i couldn't find anything from my searching)
There is the iOS plugin:
http://impactjs.com/documentation/ios/overview but I don't know about android...
1 decade ago
by dominic
You can use framework such as
PhoneGap to package an HTML App into a native App - this works on iOS and Android, but has the same
limitations as running a game in the browser.
For iOS specifically, as rootbeerking pointed out, there's a "native" re-implementation of the Canvas and Audio elements called iOSImpact. You can read a bit more about it in
my blog or the
documentation.
Check out
http://www.appmobi.com. There are three of us that are active on the impactjs forums (none from phonegap), and we use it ourselves to build games.
We've got DirectCanvas coming out soon, which increases the performance of the canvas element, but still gives you access to the native webview. The finished product will be compatible with almost all JS canvas frameworks (not just impact)
1 decade ago
by MikeL
Can't wait for July to try out appMobi's DirectCanvas implementation. Be sure to check out the video on their webpage on the left hand side (picture of birds). They also note multichannel sound. I'm not from appMobi, but am definitely looking to use their service to make my games mobile-ready.
did you say multichannel sound? this is gonna be the golden age for us!
1 decade ago
by sf
ok, thanks yall - i'll give them a look
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