Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by sf

is it possible to make a game written in impactjs into a native app for ios and/or android?

(sorry if this is a dumb question but i couldn't find anything from my searching)

1 decade ago by rootbeerking

There is the iOS plugin: http://impactjs.com/documentation/ios/overview but I don't know about android...

1 decade ago by dominic

You can use framework such as PhoneGap to package an HTML App into a native App - this works on iOS and Android, but has the same limitations as running a game in the browser.

For iOS specifically, as rootbeerking pointed out, there's a "native" re-implementation of the Canvas and Audio elements called iOSImpact. You can read a bit more about it in my blog or the documentation.

1 decade ago by stratman05

Check out http://www.appmobi.com. There are three of us that are active on the impactjs forums (none from phonegap), and we use it ourselves to build games.

We've got DirectCanvas coming out soon, which increases the performance of the canvas element, but still gives you access to the native webview. The finished product will be compatible with almost all JS canvas frameworks (not just impact)

1 decade ago by MikeL

Can't wait for July to try out appMobi's DirectCanvas implementation. Be sure to check out the video on their webpage on the left hand side (picture of birds). They also note multichannel sound. I'm not from appMobi, but am definitely looking to use their service to make my games mobile-ready.

1 decade ago by fugufish

did you say multichannel sound? this is gonna be the golden age for us!

1 decade ago by sf

ok, thanks yall - i'll give them a look
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