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So good. :) Thanks a lot.
How hard would this be to implement for a platform game?
How about using <body onKeyPress="impactFunction()">?
Nice! I'm going to play around with this now.
Thanks a lot.
Hi dominic and thanks for the reply. I ended up making a plugin for it.
I…
Hi,
Two simple questions:
1. Where do I put this code? (I think I got it …
Thanks blast! I'm actually making a game where I need this. I kind of knew…
Hi gxxaxx,
Not really answering your question but I must say I'm a bit …
I know there's a thread about your first question somewhere but I can'…
It should say what line the SyntaxError is. You probably have forgot to add a }…
Have you checked the browser's console for any errors?
Thanks fugufish. I actually tried that just now and it seems that it doesn'…
Hi.
I'm making a game where the player can spawn entities with the mous…
If you want different sheets just put all the different spritesheets (A.png, B.…
Thanks a lot! Really appreciated. :)
That slide is really interesting. Where can I read more about how to handle dif…
For the walking animation I would just keep the same collision box in the middl…
Bumping this one since it's really crucial for my game and I can't co…
Hey dahl,
Is that really the correct code? I can see "instanceOf" is…
Hi,
I'm trying to create a trigger which kills Box2D entities that go i…
Why not say what it was? I'm kind of tired of people who think this is the…
Try:
##
this.currentAnim = this.anims.shoot.rewind();
##
Not sure if it helps but try adding rewind() when changing animation:
##
this…
When I use dominic's code above the entity I'm resizing doesn't …
From the Docs:
""So if you want an entity to opt out of static collis…
What's "this.bubbleTexture.resize(2);"? I don't find it in …
A bit off-topic but what exactly is clearColor and for what kind of things do y…
This is amazing. Didn't expect the release to be this good! Especially lik…