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Hi All
i saw that there is a big hit on frame rate for devices under 3GS any…
.gravityFactor
How much this entity is affected by the gravity set in the game…
:-D
##
this.gravityFactor =0;
##
Ho do you do this for a non box 2d entity, so for example i don't want my …
Would anyone be so kind as to explain how to add a button, with text that chang…
how does soundmanager work with impactios?
Bug:
When going down a slope player is in "idle" state.
When going up…
the upward arrow collision tiles (im assuming for jumping through from below) t…
DOH :-(
Background image and canvas size.
*gets coat*
my bad that doesnt help .. just moves it to the left :(
Ok i can stop the redraw by making sure my player never get closer than 32 game…
I seem to have developed an overdraw where the loader bar and then some of my g…
Now have to work it out this way ..
##
if( res.tile == "3") {
ac…
FINALLY ..WOOT :-D
##
checkAgainst:ig.Entity.TYPE.A,
update: function(){},
c…
noob error:
##
checkAgainst:ig.Entity.TYPE.A,
update: function(){},
check: f…
embarrisingly , i did this:
##
ig.module(
'game.entities.norm'
)
.r…
Ok I got the gravity to change, but i thought it would revert when the collisio…
""_Quote from MikeL_
To change gravity generally (without Box2D), you…
Well i got the basic platform moving via the void,js and mover.js, but its not …
Hi All
Guess im going to start being a bit of an annoyance as i learn how to…
Many thanks for the reply :-) Im writing form scratch just wanted to check befo…
Hi
If im building a game with an eye to bringing it to IOS & android wil…