Impact

26 Posts, registered 9 years ago

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Recent Posts

8 years ago in Sprite Editor?:

Here are two that I have used. Both support sprite sheets, animation and onion…

8 years ago in Edit/Play:

If you want an EDIT/PLAY button in the corner of the screen that toggles betwee…

8 years ago in A* Path Finder:

Here's a simple A* path finder for impact. It is pretty fast, but you still sh…

8 years ago in New Director/Level Manager Module:

Transitions would be awesome.

8 years ago in Crushing:

Thanks that seems to work great. I didn't realize that collideWith was called …

8 years ago in Crushing:

I'd like to detect when an entity is being crushed between a moving platform an…

8 years ago in Crouching - this.size.y:

The origin of an entity is the top-left. You probably need to move the entity …

8 years ago in Baking in Mac OS X, permission denied:

You shouldn't have to run it as root (via su or sudo). It is more likely that …

8 years ago in NodeJS + Impact:

Works great. Thanks for making this! Looking over the code it seems like I …

9 years ago in Suspend/Resume ImpactJS on blur/focus:

Thanks for this. I also recommend adding #ig.music.stop();# and #ig.music.play…

9 years ago in Bug report: entity update/draw loops:

Thanks! #loadLevelDeferred# works perfectly!

9 years ago in Bug report: entity update/draw loops:

If you call this.kill() from inside an entity's update() function, then the nex…

9 years ago in Sloped Tiles:

Here is some Flixel code for sloped tiles that might be helpful: https://git…

9 years ago in Z-Type - Mozilla Game On:

Best typing tutor ever!

9 years ago in Extending entities:

Try removing the "ig." like this: ## EntityGhostBlue = EntityGhos…

9 years ago in Ideas for Weltmeister?:

After using Weltmeister for a few days now my #1 request is a Fill tool. Manua…

9 years ago in Getting handle on Map:

You should probably make a trigger entity similar to the one at the end of this…

9 years ago in Death Animations:

Nice. You could also use an ig.Timer.

9 years ago in Death Animations:

I recommend spawning a separate entity that displays the death animation. That…

9 years ago in Foreground Tiles:

See this thread: http://impactjs.com/forums/impact-engine/foreground-layers

9 years ago in Ideas for Weltmeister?:

Some map editors let you pick a rectangular region of the map itself, or of the…

9 years ago in Entity appearance in Weltmeister:

If I have multiple types of entities that share the same animation sheet, then …

9 years ago in Foreground layers:

Thanks! I'll use this subclass instead so that my customization is kept separ…

9 years ago in Trial version?:

I was concerned about this too, so I played through Biolab, then read the docs …

9 years ago in Foreground layers:

It would be great to be able to put layers in front of the entity layer. This …

9 years ago in Ideas for Weltmeister?:

I would love it if Weltmeiser worked on the iPad. It mostly works already. I …