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Here are two that I have used. Both support sprite sheets, animation and onion…
If you want an EDIT/PLAY button in the corner of the screen that toggles betwee…
Here's a simple A* path finder for impact. It is pretty fast, but you sti…
Transitions would be awesome.
Thanks that seems to work great. I didn't realize that collideWith was ca…
I'd like to detect when an entity is being crushed between a moving platfo…
The origin of an entity is the top-left. You probably need to move the entity …
You shouldn't have to run it as root (via su or sudo). It is more likely …
Works great. Thanks for making this!
Looking over the code it seems like I …
Thanks for this. I also recommend adding #ig.music.stop();# and #ig.music.play…
Thanks! #loadLevelDeferred# works perfectly!
If you call this.kill() from inside an entity's update() function, then th…
Here is some Flixel code for sloped tiles that might be helpful:
https://git…
Try removing the "ig." like this:
##
EntityGhostBlue = EntityGhos…
After using Weltmeister for a few days now my #1 request is a Fill tool.
Manua…
You should probably make a trigger entity similar to the one at the end of this…
Nice. You could also use an ig.Timer.
I recommend spawning a separate entity that displays the death animation. That…
See this thread: http://impactjs.com/forums/impact-engine/foreground-layers
Some map editors let you pick a rectangular region of the map itself, or of the…
If I have multiple types of entities that share the same animation sheet, then …
Thanks! I'll use this subclass instead so that my customization is kept …
I was concerned about this too, so I played through Biolab, then read the docs …
It would be great to be able to put layers in front of the entity layer. This …
I would love it if Weltmeiser worked on the iPad. It mostly works already. I …