This forum is read only and just serves as an archive. If you have any questions, please post them on

1 decade ago by lazer

I love reading game dev blogs and would love to keep an eye on others' Impact game progress. I figured it could be interesting to see how/what we're all doing and compile a list of Impact users' dev blogs/journals/whatever. If you keep a public blog of some sort, please post your URL here. Here's mine.

(As an aside, on the development journal topic, I've been reading Jordan Mechner's journals in The Making of Prince of Persia and they're totally worth the $8 or so Kindle price tag).

1 decade ago by Graphikos

Maintaining a blog is a lot of work! ;) I opted for a dev twitter feed.

1 decade ago by alexandre

I would love to follow your feed but China's--I'm living there right now--nastiness when it comes to twitter and other forms of free expression--I think they label them nefarious outside influence channels--makes it unreachable, VPN tunnelling or not.

Love your blog. Lots of cathartis in there; it looks like you're having a good time, plus it's got lots of interesting snippets up for harvesting.

Mine's not a blog but more of a catalog of small experiments/prototypes with some explanations attached, with a plugin or 2 thrown in.

1 decade ago by stahlmanDesign

@lazer I also discovered Jordan Mechner's journals last year, and I was fascinated by them for serveral days. I grew up with the Apple II and so I remember all those references he makes about programming in the 1980s. I did not know he make Karateka all by himself, and on the Apple II. A lot of the stuff he talks about, like making sprites and digitizing graphics, well it's just amazing that he did that in assembly language in 1985. And he was so young. He was a child genius.

1 decade ago by lazer

Followed you, Graphikos! My Twitter profile is here as well, but it's not strictly limited to game dev.

@Alexandre, glad you like the blog. I had a quick look at your site (I'm on a train!) and it looks very interesting. I can't wait to check it out properly when I get home tonight.

@stahlman, I agree - it's pretty inspiring. Reading the book (which is just a compilation of all of these journal entries) gets frustrating at times as you can tell he's procrastinating or getting discouraged. I just want to go back in time and tell him to keep going - but of course thankfully he did without my time travelling help :)

1 decade ago by munho

Neat. Thanks for sharing your links here. I've been on the fence about writing up what I'm working on. It would be a good exercise to reinforce what I'm doing and especially helpful to show myself that I am working on something. I'm not sure how useful it would be for others to follow along though ;)

I'm enjoying Lift Off by Shaun Inman. It's a dev diary he put together about the time he spent on making the iOS game The Last Rocket. I think it's worth the $10, but that's me. Cheers!

1 decade ago by munho

I bought the Jordan Mechner journal book yesterday. I read it all and it's fabulous. Thank you for the recommendation.

1 decade ago by lazer

Glad you liked it! I'll definitely be looking into Lift Off tomorrow.

1 decade ago by munho

Lift off is good and inspiring too. It's not exactly the same as Mechner's journals because Inman's journal is from last year. Lift off is much shorter, but you definitely get the sense of ups and downs. Triumphs and struggles. Some good reference books and sites are included along the way. I haven't gotten all the way through it yet.

It's an epub and iOS optimized so I'd recommend reading on an iPad. It includes movie gameplay, sketches, tweets etc. Good stuff.


1 decade ago by FelipeBudinich

I don't have a dev blog per se, but I'm collecting my videogame related rants here:

And my Twitter feed:!/felipebudinich

Neither is updated frequently :-p But i'm particularly proud of my rant about the old, worn and tired "are games art?" debate.

1 decade ago by munky

Well, I haven't got a blog dev yet, and I'm not even sure I'll have one anyway - it really depends on what progress I make, plus I'd have to write in English and you all know how we French people suck at it :p

Anyway, I also wanted to share Eric Chahi's notes about Another World, an Amiga hit he made all by himself in the 90s.

1 decade ago by Jib

Hey there,

we're not quite superstar bloggers but we're trying to start something (both in French and English just to add a bit of difficulty) about our coming game Startups From Hell.

If you have comments please don't hesitate :)

1 decade ago by alexandre

startups from hell... great name, hehe.

1 decade ago by Krisjet

I've got one at

I'd like to make a recommendation too, since people were mentioning legends of the industry such as Mechner and Chahi. If you haven't done so already you should really check out the book Masters of Doom. It tells the story of the birth of id software and games such as Commander Keen, Wolfenstein 3D, Doom and Quake, and also gives great insight into the minds of both John Carmack and John Romero.

1 decade ago by stuckie

As others are doing it, here's my blog/site/thing:
It's probably as close to a dev blog as I'll get, as I'm not too good at finding time to update things like that ;)
It's also not necessarily HTML5 or Impact related at all ( last thing I did was fiddle with ActionScript for a week, and there's random bits of C code and stuff too ) but I am about to actually sit down and finally do something with Impact, so will be blogging about that :)

1 decade ago by Datamosh

We finished our site! The blog is not yet enabled, but I want to share:

1 decade ago by lazer

I haven't checked in in ages - just got back from holiday! Glad to see some new links here, will be checking them all out this week. Would anyone like to start an Impact developer blogroll of sorts? I'm more than happy to link to other dev blogs from mine. Although having a definitive list to refer to somewhere like Point of Impact might be even better.

1 decade ago by Graphikos

Welcome back lazer! I suppose posting links to developers blogs would work fine under resources at Point of Impact. It there was enough similar postings we can later move them to their own section.

1 decade ago by auz1111


After playing with Impact for the past few weeks I am now addicted. I will try to post as much as my dev journey as possible here:

1 decade ago by lazer

Hey Datamosh, was your iPhone game developed in Impact and if so, did you use iOSImpact or something like AppMobi to port it over?

1 decade ago by Datamosh

Hi Lazer! I used IOSImpact. It worked very well and was useful as a first project for iOS.

1 decade ago by TrexKikBut

I'm still working on my site, and I will post it when I'm done :D

I post stuff to my twitter though:

1 decade ago by alexandre

Change of mind, change of blog. Following Graphikos and Felipe's' footsteps: I simplified and switched to tumblr.

1 decade ago by GreyShock

Here I add you the website of our team! All of our developments are HTML5 games running with ImpactJS :)

We are now working on multiplayer online mode... Maybe on august we'll get some results :P

Hope you enjoy!

1 decade ago by jpveilleux

Just started mine on Tumblr. Does not have much but I will try to keep it up to date with my progress.

Quote from alexandre
Change of mind, change of blog. Following Graphikos and Felipe's' footsteps: I simplified and switched to tumblr.

Just added you! ;)

1 decade ago by alexandre

Quote from JP
Just added you! ;)

Et vice versa. Good luck with sim tower. :)

1 decade ago by jpveilleux

Quote from alexandre
Et vice versa. Good luck with sim tower. :)

Thanks, I will do my best!

1 decade ago by StuartTresadern

Just started a new blog hope to add more stuff soon:

1 decade ago by DavidWeber

Hi Guys / Ladies

I started a blog yesterday that will detail my game dev mis-adventures.
So check it out here: My Blog

There's only two posts up at the moment and they detail my first ImpactJS plugin, which I hope someone may find useful.

1 decade ago by alexandre

Great plugin idea BTW. Looking forward to that one.

Downloaded it and modified my copy to allow for wraparound:

update: function()
	// Switch between chars, wrapping around
	if (ig.input.pressed('prev_char'))
		this.highlightedChar = this.highlightedChar-1 < 0 ? this.numberOfChars-1 : this.highlightedChar-1;
	else if ( ig.input.pressed('next_char'))
		this.highlightedChar = this.highlightedChar+1 > this.numberOfChars-1 ? 0 : this.highlightedChar+1;

	// Switch between symbols, wrapping around
	if ( ig.input.pressed('prev_symbol'))
		if ([this.highlightedChar].symbol == 0)[this.highlightedChar].symbol = this.symbols.length - 1;
		else[this.highlightedChar].symbol -= 1;
	else if ( ig.input.pressed('next_symbol'))
		if ([this.highlightedChar].symbol == this.symbols.length - 1)[this.highlightedChar].symbol = 0;
		else[this.highlightedChar].symbol += 1;

Page 1 of 2
« first « previous next › last »