54 Posts, registered 1 decade ago
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Hey
I was in the RPS game jam at the rezzed expo this weekend. We had an hou…
The game jam was 48 hours, but I organised our local one so had a lot less time…
Hey guys
I finally just got round to sticking the game I made for the What W…
Hey guys
I have added my tween plugin to Github, https://github.com/empika/I…
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var x = ig.system.width/2, y = ig.system.height/2;
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This gets the mid-p…
Yup, why not. I'm all up for having more callbacks on things. There seem t…
Thanks for the feedback Jackolantern.
To be honest, the new timers were the si…
This is pretty neat! Very impressed with some of the functions, I wasnt expecti…
Thanks Graphikos, glad my plugin can still be of some use :)
Instructions of…
That's super useful, thanks! I never thought about the pre-render stuff.
…
Thanks Graphikos.
I presumed that a larger canvas will affect draw time. I s…
Hi there
It seems the default res for Impact games is 240x160? I'm thin…
Another video!
http://www.youtube.com/watch?v=u0z5bHaH93E
This time with …
Thanks!
Yeah, the tween plugin allows you to set animations for each phase, my…
Hey guys
Just thought I'd post a quick video of the jrpg engine i'…
Listening now. Interested to hear about 2.0.
The voting should help with that. If you see a duplicate, don't vote on it…
ahahahaha, what a muppet I am!
Here you go: http://www.gdne.ws/
Hey guys
Just thought you all might like to know about a site I knocked up l…
You should just be able to set the 'distance' parameter in weltmeiste…
+1 For github, even if there is no code on there. Definitely simpler and easier…
Creature! hahahaha! excellent, it's actually meant to just be a stick man …
Hey
Hosted a venue for the What Would Molydeux worldwide game jam this weeke…
Looks like you need something like
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var element = ig.$( selector );
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…
Hey
If anyone is going to this next week and wants to hook up for a drink an…
From the isogengic engine guy, may be worth keeping an eye on in future:
htt…
aaah, nice! I didn't actually have time to check out your code last night,…
Nice, i'm going to optimise my code soon so that it will be able to ignore…
Yup, interesting read.
Let us know how you get on if you ever have a go at t…