Impact

20 Posts, registered 7 years ago

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Recent Posts

6 years ago in Parkour:

Thanks guys! :) @zachstronaut The levels are generated in a way that makes …

6 years ago in One fine morning our machines are gonna cut us down:

I build this game a while ago for Ludum Dare 26. (Not the recent Ludum Dare 27)…

6 years ago in Gravity:

Level 3 is way easier than it looks. Things are not always what they seem... ;)…

7 years ago in Parkour:

Hi, this is another entry I build for OneGameAMonth. I kind of got lucky wit…

7 years ago in Gravity:

Hi, this was my January entry for OneGameAMonth. Tell me what you think ;) …

7 years ago in Adjusting pixel size of game map:

I'm not really sure that I understand what your question is. Weltmeisters defa…

7 years ago in Coffeescript:

Mind the fat arrow after #defines#: #=># it preserves the function scope.

7 years ago in Rotate a single Animation:

You instantiate an ig.Animation on the class level. Thay way, all of your Entit…

7 years ago in Brand New to Impact, Game Won't Load with Entity:

Your update method is missing a #this.parent()#. And the #this.x# and #this.y# …

7 years ago in Coffeescript:

Or you could write it like this: ## ig.module( 'game.entities.player' )…

7 years ago in Turn based strategy game with character levelling - recommend plugins?:

Turn-based games aren't exactly a strength of ImpactJS. It's tailored towards t…

7 years ago in Dynamic collisions and variable player size:

Thanks for pointing out the collision map! I wasn't really sure if it is flexib…

7 years ago in Dynamic collisions and variable player size:

Hi everyone! I'm working on a little procedurally generated platformer. Beca…

7 years ago in Screenshot plugin:

Hi, this is just a simple plugin that takes a screenshot of your game canvas a…

7 years ago in effects.inked:

That demo looks amazing! I love the different stages while ascending ;)

7 years ago in Lots of plugins:

Hey everyone. I finally managed to cannibalize all reusable parts out of my ga…

7 years ago in Any "Spriter" import plugin yet?:

You, sir, are awesome.

7 years ago in Impact 2.x Feature Requests:

Out of the box pixel perfect collision detection would be really nice.

7 years ago in Any "Spriter" import plugin yet?:

I would be highly interested in this. In my uninformed opinion, it should be…

7 years ago in Docset for Dash:

Hi everyone! I build an ImpactJS docset for the Dash documentation browser. …