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Thanks guys! :)
@zachstronaut
The levels are generated in a way that makes …
I build this game a while ago for Ludum Dare 26. (Not the recent Ludum Dare 27)…
Level 3 is way easier than it looks. Things are not always what they seem... ;)…
Hi,
this is another entry I build for OneGameAMonth. I kind of got lucky wit…
Hi,
this was my January entry for OneGameAMonth. Tell me what you think ;)
…
I'm not really sure that I understand what your question is.
Weltmeisters…
Mind the fat arrow after #defines#:
#=>#
it preserves the function scope.
You instantiate an ig.Animation on the class level. Thay way, all of your Entit…
Your update method is missing a #this.parent()#. And the #this.x# and #this.y# …
Or you could write it like this:
##
ig.module(
'game.entities.playe…
Turn-based games aren't exactly a strength of ImpactJS. It's tailored…
Thanks for pointing out the collision map! I wasn't really sure if it is f…
Hi everyone!
I'm working on a little procedurally generated platformer.…
Hi,
this is just a simple plugin that takes a screenshot of your game canvas a…
That demo looks amazing! I love the different stages while ascending ;)
Hey everyone.
I finally managed to cannibalize all reusable parts out of my ga…
Out of the box pixel perfect collision detection would be really nice.
I would be highly interested in this.
In my uninformed opinion, it should be…
Hi everyone!
I build an ImpactJS docset for the Dash documentation browser.
…