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How about you try changing the ig.Entity.COLLIDES.FIXED into ig.Entity.COLLIDES…
My opinion is to use an entity as a background :), then when everything is scro…
Some of the links you might be interested in :)
http://impactjs.com/forums/cod…
Or you can spawn a whole new level on top of the previous one. Say you spawn a …
Well, idk if there's an official way supported by impactjs to do that, but…
Well I think the best way is to inherit the kill() method
Something like thi…
@ahackit: to pull up the error console, in Google Chrome you press Ctrl + Shift…
So I guess you're looking for a partner to develop the game with you or so…
Well it's kinda hard to tell when we see no code like this :|
Try debug…
@mglnunez: thank you very much, I figured out the first problem already :), tks…
I know that both of the questions are asked before but I still can't figur…
Well I think you have to do this by hand.
1st, spawn an enemy randomly, and ch…
oh right, I didn't notice that, thank you very much
I know that this problem was stated before and sorted out, but the solution jus…